Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 28 days ago
6 / 3 / 14
K / D / A
55.6%
Kill participation
1,230.1
Damage / min
12,272g
443 gold / min
19
11 placed · 2 cleared
240
8.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRamen Bear#NA1
Darius · Top
5 / 3 / 3
22.2% KP
19,389
15% share
11,780g
222 CS · 8/m
LFT Sheiden#PHL1
Lee Sin · Jungle
12 / 1 / 11
63.9% KP
26,699
20.6% share
15,045g
247 CS · 8.9/m
PhyMini#NA1
Ryze · Mid
6 / 3 / 14
55.6% KP
34,073
26.3% share
12,272g
240 CS · 8.7/m
Maykel#NA1
Yunara · ADC
11 / 3 / 10
58.3% KP
36,017
27.8% share
17,470g
255 CS · 9.2/m
Projecki#NA1
Anivia · Support
2 / 2 / 21
63.9% KP
13,480
10.4% share
9,527g
34 CS · 1.2/m
Red side
DefeatRedsaward#VillV
K'Sante · Top
4 / 6 / 2
60% KP
19,712
26.1% share
10,589g
206 CS · 7.4/m
kituruken#1717
Shyvana · Jungle
2 / 9 / 2
40% KP
14,735
19.5% share
8,575g
146 CS · 5.3/m
Petricite#Sylas
Sylas · Mid
1 / 5 / 4
50% KP
18,046
23.9% share
9,204g
206 CS · 7.4/m
ScaryJerry#6969
Jinx · ADC
3 / 7 / 2
50% KP
14,882
19.7% share
10,546g
204 CS · 7.4/m
kurfyou#NA2
Zilean · Support
0 / 9 / 6
60% KP
8,088
10.7% share
6,563g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
