Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 28 days ago
2 / 7 / 12
K / D / A
58.3%
Kill participation
230.1
Damage / min
8,113g
272.9 gold / min
86
40 placed · 6 cleared
21
0.7 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
10 / 4 / 15
64.1% KP
31,589
22.9% share
16,138g
224 CS · 7.5/m
kituruken#1717
Jayce · Jungle
4 / 5 / 13
43.6% KP
19,101
13.8% share
14,885g
220 CS · 7.4/m
nooneknows14#23432
Aurora · Mid
15 / 3 / 8
59% KP
38,025
27.6% share
15,747g
234 CS · 7.9/m
十THANOS十#GOD
Zeri · ADC
9 / 6 / 10
48.7% KP
37,372
27.1% share
17,764g
287 CS · 9.7/m
anakin skywalker#FJFQ
Karma · Support
1 / 6 / 25
66.7% KP
11,912
8.6% share
10,596g
34 CS · 1.1/m
Red side
Defeatjungle magnet#NA2
Ambessa · Top
4 / 9 / 5
37.5% KP
16,620
18.5% share
10,274g
206 CS · 6.9/m
patience#Nice
Kindred · Jungle
6 / 8 / 3
37.5% KP
16,977
18.9% share
14,484g
213 CS · 7.2/m
MunchyPunchyLOL#TTV1
Akali · Mid
6 / 9 / 4
41.7% KP
22,953
25.5% share
11,686g
198 CS · 6.7/m
CHICKENORBUNNY#CLUCK
Brand · ADC
6 / 6 / 7
54.2% KP
26,658
29.6% share
11,913g
208 CS · 7/m
PhyMini#NA1
Nautilus · Support
2 / 7 / 12
58.3% KP
6,843
7.6% share
8,113g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
