Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 26 days ago
8 / 3 / 10
K / D / A
46.2%
Kill participation
1,425
Damage / min
16,115g
501.8 gold / min
29
13 placed · 4 cleared
317
9.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT0mio#NA1
Lucian · Top
15 / 8 / 12
64.3% KP
45,880
36.4% share
18,614g
266 CS · 8.3/m
Yuuji#247
Rumble · Jungle
12 / 7 / 11
54.8% KP
30,552
24.2% share
18,079g
243 CS · 7.6/m
9912449341018747#143
Sylas · Mid
4 / 8 / 11
35.7% KP
14,406
11.4% share
12,191g
209 CS · 6.5/m
Kento Nanami#Iocke
Yasuo · ADC
10 / 8 / 8
42.9% KP
26,421
20.9% share
16,565g
272 CS · 8.5/m
Good Better Best#NA2
Nautilus · Support
1 / 9 / 16
40.5% KP
8,907
7.1% share
8,862g
35 CS · 1.1/m
Red side
DefeatTwitch DoxaMid#NA2
Jayce · Top
7 / 14 / 3
25.6% KP
21,211
16% share
12,191g
187 CS · 5.8/m
Whisper Mua#NA1
Cho'Gath · Jungle
7 / 7 / 14
53.8% KP
21,263
16% share
14,530g
212 CS · 6.6/m
PhyMini#NA1
Viktor · Mid
8 / 3 / 10
46.2% KP
45,766
34.5% share
16,115g
317 CS · 9.9/m
Sushee#NA1
Vayne · ADC
14 / 10 / 6
51.3% KP
31,954
24.1% share
16,328g
257 CS · 8/m
Frosthook#NA2
Blitzcrank · Support
3 / 8 / 24
69.2% KP
12,630
9.5% share
10,257g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
