Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 22 days ago
4 / 5 / 17
K / D / A
51.2%
Kill participation
942
Damage / min
14,197g
449 gold / min
29
10 placed · 3 cleared
229
7.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySummoner V#NA1
Illaoi · Top
6 / 5 / 5
26.8% KP
23,488
17.6% share
13,583g
245 CS · 7.7/m
Parabellum#joséR
Kayn · Jungle
16 / 3 / 9
61% KP
39,838
29.8% share
18,199g
255 CS · 8.1/m
Yuuji#247
Syndra · Mid
11 / 6 / 10
51.2% KP
27,938
20.9% share
15,060g
234 CS · 7.4/m
PhyMini#NA1
Hwei · ADC
4 / 5 / 17
51.2% KP
29,783
22.3% share
14,197g
229 CS · 7.2/m
Good Boi#twtv
Seraphine · Support
4 / 9 / 21
61% KP
12,720
9.5% share
10,895g
42 CS · 1.3/m
Red side
DefeatFiji#Zone
Singed · Top
1 / 4 / 7
28.6% KP
21,626
20.5% share
11,155g
259 CS · 8.2/m
Pello Maldonado#TIG
Wukong · Jungle
4 / 7 / 9
46.4% KP
18,679
17.7% share
12,537g
192 CS · 6.1/m
Turtle Server#lmfao
Locke · Mid
7 / 10 / 2
32.1% KP
13,117
12.4% share
11,408g
184 CS · 5.8/m
LFT Sheiden#PHL1
Yunara · ADC
9 / 10 / 6
53.6% KP
28,836
27.3% share
16,385g
237 CS · 7.5/m
MySwordCrimson#2006
Rumble · Support
7 / 10 / 13
71.4% KP
23,445
22.2% share
10,449g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
