Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 22 days ago
13 / 3 / 10
K / D / A
56.1%
Kill participation
1,300.5
Damage / min
16,479g
516.6 gold / min
34
6 placed · 3 cleared
242
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
10 / 5 / 4
63.6% KP
40,527
30.5% share
15,978g
278 CS · 8.7/m
muji#milk
Jarvan IV · Jungle
2 / 7 / 12
63.6% KP
14,265
10.7% share
11,110g
187 CS · 5.9/m
Ragna#Hunt
Ahri · Mid
5 / 8 / 5
45.5% KP
30,255
22.8% share
11,654g
210 CS · 6.6/m
CHICKENORBUNNY#CLUCK
Swain · ADC
4 / 10 / 9
59.1% KP
37,895
28.5% share
12,554g
212 CS · 6.6/m
tignnou#NA1
Rell · Support
1 / 11 / 14
68.2% KP
10,015
7.5% share
8,664g
36 CS · 1.1/m
Red side
Victory魔法老登#芙 莉 莲
Zaahen · Top
7 / 4 / 12
46.3% KP
33,369
22.9% share
12,604g
205 CS · 6.4/m
PhyMini#NA1
Ambessa · Jungle
13 / 3 / 10
56.1% KP
41,485
28.5% share
16,479g
242 CS · 7.6/m
Mercy#Akura
LeBlanc · Mid
15 / 2 / 12
65.9% KP
35,521
24.4% share
15,702g
213 CS · 6.7/m
Season of Leaves#Fall
Seraphine · ADC
4 / 6 / 18
53.7% KP
25,790
17.7% share
14,736g
273 CS · 8.6/m
OBSTINATUS#222
Alistar · Support
2 / 7 / 25
65.9% KP
9,303
6.4% share
9,137g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
