Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 22 days ago
3 / 1 / 3
K / D / A
42.9%
Kill participation
865.4
Damage / min
9,672g
412.2 gold / min
21
12 placed · 1 cleared
223
9.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsmurfeee#OSRS
Jayce · Top
0 / 6 / 2
14.3% KP
7,530
13.6% share
8,182g
211 CS · 9/m
Pello Maldonado#TIG
Kayn · Jungle
6 / 4 / 1
50% KP
12,306
22.2% share
10,032g
173 CS · 7.4/m
PhyMini#NA1
Viktor · Mid
3 / 1 / 3
42.9% KP
20,307
36.6% share
9,672g
223 CS · 9.5/m
NEXTLATAM ADKING#Ray
Samira · ADC
2 / 4 / 3
35.7% KP
7,420
13.4% share
9,747g
234 CS · 10/m
NuzziG#NA1
Skarner · Support
3 / 2 / 2
35.7% KP
7,937
14.3% share
6,600g
30 CS · 1.3/m
Red side
Victoryquante#1997
Urgot · Top
7 / 0 / 1
50% KP
13,029
21.2% share
11,267g
220 CS · 9.4/m
ISALoL#KARTH
Karthus · Jungle
3 / 5 / 7
62.5% KP
18,198
29.6% share
10,117g
178 CS · 7.6/m
Jesse Pinkman#LYON
Syndra · Mid
3 / 3 / 3
37.5% KP
10,611
17.3% share
9,367g
207 CS · 8.8/m
Doublelift#NA01
Jinx · ADC
3 / 4 / 5
50% KP
14,235
23.2% share
10,628g
249 CS · 10.6/m
Brash#BRSH
Rell · Support
0 / 2 / 10
62.5% KP
5,336
8.7% share
6,218g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
