Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 21 days ago
9 / 4 / 7
K / D / A
43.2%
Kill participation
1,326.3
Damage / min
14,729g
587.2 gold / min
28
9 placed · 2 cleared
230
9.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInferno#8763
Aatrox · Top
7 / 2 / 6
35.1% KP
23,996
20.8% share
11,067g
174 CS · 6.9/m
EGD Neversaw#MLA
Lillia · Jungle
13 / 3 / 6
51.4% KP
26,226
22.7% share
13,518g
223 CS · 8.9/m
PhyMini#NA1
Tristana · Mid
9 / 4 / 7
43.2% KP
33,267
28.8% share
14,729g
230 CS · 9.2/m
G2 Reckless#EUNE
Caitlyn · ADC
6 / 7 / 6
32.4% KP
12,183
10.6% share
11,142g
208 CS · 8.3/m
Maxim#SLEEP
Zoe · Support
2 / 5 / 21
62.2% KP
19,679
17.1% share
9,200g
24 CS · 1/m
Red side
DefeatMU Keii#MUWIN
Camille · Top
5 / 7 / 0
23.8% KP
28,465
32.1% share
11,459g
202 CS · 8.1/m
Swordblue#1345
Sejuani · Jungle
0 / 6 / 8
38.1% KP
9,462
10.7% share
7,539g
123 CS · 4.9/m
Reppy#nyami
Katarina · Mid
9 / 10 / 0
42.9% KP
19,414
21.9% share
11,053g
161 CS · 6.4/m
NEXTLATAM ADKING#Ray
Yunara · ADC
7 / 4 / 4
52.4% KP
23,577
26.6% share
13,266g
222 CS · 8.9/m
Zawale#nice
Blitzcrank · Support
0 / 10 / 13
61.9% KP
7,745
8.7% share
6,936g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
