Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 17 days ago
17 / 12 / 7
K / D / A
48%
Kill participation
1,439.6
Damage / min
19,119g
523.3 gold / min
28
7 placed · 4 cleared
240
6.6 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCrucile#Coach
Gangplank · Top
12 / 8 / 17
58% KP
56,257
27.1% share
18,798g
249 CS · 6.8/m
AnotherGanker#NA2
Rengar · Jungle
9 / 11 / 14
46% KP
31,504
15.2% share
19,791g
292 CS · 8/m
PhyMini#NA1
Akali · Mid
17 / 12 / 7
48% KP
52,592
25.4% share
19,119g
240 CS · 6.6/m
Rain#CWs
Yunara · ADC
10 / 12 / 17
54% KP
54,675
26.4% share
21,126g
332 CS · 9.1/m
serpentshadow299#NA1
Braum · Support
2 / 13 / 30
64% KP
12,431
6% share
11,293g
19 CS · 0.5/m
Red side
Defeatduoqueen1#NA1
Irelia · Top
10 / 13 / 10
35.7% KP
32,706
19.4% share
16,417g
247 CS · 6.8/m
Shroudingers cat#akali
Talon · Jungle
10 / 8 / 25
62.5% KP
40,285
23.9% share
16,629g
247 CS · 6.8/m
weieryuxin#pure
Sylas · Mid
13 / 10 / 14
48.2% KP
36,917
21.9% share
16,325g
226 CS · 6.2/m
Autumn3#1003
Tristana · ADC
17 / 10 / 17
60.7% KP
41,078
24.3% share
22,784g
296 CS · 8.1/m
Zven#S16XD
Nautilus · Support
6 / 9 / 32
67.9% KP
17,842
10.6% share
12,587g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
