Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 14 days ago
11 / 4 / 17
K / D / A
63.6%
Kill participation
1,692.9
Damage / min
17,255g
457.3 gold / min
29
16 placed · 2 cleared
286
7.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKzykendy#NA1
Azir · Top
10 / 10 / 8
58.1% KP
42,436
29.2% share
18,713g
261 CS · 6.9/m
Grell#3010
Nocturne · Jungle
4 / 10 / 8
38.7% KP
18,740
12.9% share
13,728g
225 CS · 6/m
AC Scholar#8200
Nasus · Mid
2 / 9 / 0
6.5% KP
11,750
8.1% share
11,166g
214 CS · 5.7/m
LFT Sheiden#PHL1
Yunara · ADC
15 / 7 / 5
64.5% KP
64,941
44.7% share
24,107g
347 CS · 9.2/m
needyhenry#rosé
Soraka · Support
0 / 8 / 22
71% KP
7,480
5.1% share
11,684g
34 CS · 0.9/m
Red side
Victoryttv tewbone#sub
Gragas · Top
12 / 7 / 16
63.6% KP
50,548
24.9% share
16,916g
241 CS · 6.4/m
T0mio#NA1
Qiyana · Jungle
11 / 7 / 10
47.7% KP
39,846
19.6% share
20,713g
296 CS · 7.8/m
PhyMini#NA1
Viktor · Mid
11 / 4 / 17
63.6% KP
63,877
31.4% share
17,255g
286 CS · 7.6/m
sumodummy500#NA1
Jinx · ADC
8 / 10 / 12
45.5% KP
42,503
20.9% share
17,791g
286 CS · 7.6/m
aphromoo#NA1
Milio · Support
2 / 3 / 31
75% KP
6,335
3.1% share
11,833g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
