Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 13 days ago
10 / 7 / 7
K / D / A
37.8%
Kill participation
1,138.1
Damage / min
17,513g
494.5 gold / min
46
20 placed · 3 cleared
311
8.8 CS / min
Objective control
1
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeaked#Grag
Gragas · Top
7 / 6 / 8
31.9% KP
24,246
16.7% share
14,720g
259 CS · 7.3/m
123212321#12321
Graves · Jungle
12 / 11 / 9
44.7% KP
32,730
22.5% share
18,075g
277 CS · 7.8/m
bullseye#ttt
Nidalee · Mid
12 / 11 / 14
55.3% KP
38,606
26.6% share
15,622g
174 CS · 4.9/m
Minuilol#NA1
Jhin · ADC
10 / 4 / 12
46.8% KP
32,215
22.2% share
19,850g
350 CS · 9.9/m
gg wtf#neeko
Vi · Support
6 / 13 / 16
46.8% KP
17,428
12% share
12,286g
52 CS · 1.5/m
Red side
Victorytwtv xnaiiy#cutie
Garen · Top
14 / 7 / 5
42.2% KP
34,304
21.6% share
17,319g
255 CS · 7.2/m
Grell#3010
Qiyana · Jungle
13 / 11 / 11
53.3% KP
41,588
26.2% share
18,546g
226 CS · 6.4/m
PhyMini#NA1
Orianna · Mid
10 / 7 / 7
37.8% KP
40,307
25.4% share
17,513g
311 CS · 8.8/m
deathwalker222#NA1
Yunara · ADC
6 / 11 / 14
44.4% KP
29,261
18.5% share
20,182g
331 CS · 9.3/m
ttv tewbone#sub
Lulu · Support
2 / 11 / 25
60% KP
12,991
8.2% share
11,474g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
