Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 12 days ago
3 / 2 / 20
K / D / A
65.7%
Kill participation
309.2
Damage / min
10,053g
328.7 gold / min
133
53 placed · 16 cleared
23
0.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
5 / 4 / 7
34.3% KP
22,635
20.5% share
13,957g
251 CS · 8.2/m
Win Worlds#2000
Sylas · Jungle
10 / 3 / 8
51.4% KP
18,432
16.7% share
15,344g
258 CS · 8.4/m
Fiji#Zone
K'Sante · Mid
6 / 3 / 8
40% KP
21,007
19.1% share
13,254g
232 CS · 7.6/m
Good Boi#twtv
Viktor · ADC
11 / 4 / 12
65.7% KP
38,705
35.1% share
15,642g
227 CS · 7.4/m
PhyMini#NA1
Bard · Support
3 / 2 / 20
65.7% KP
9,455
8.6% share
10,053g
23 CS · 0.8/m
Red side
DefeatEcrofkwah#AIRA
Sion · Top
1 / 5 / 5
37.5% KP
11,172
9.7% share
9,433g
204 CS · 6.7/m
LFT Sheiden#PHL1
Graves · Jungle
8 / 6 / 2
62.5% KP
26,506
22.9% share
16,923g
255 CS · 8.3/m
Tomo#0999
Orianna · Mid
1 / 9 / 8
56.3% KP
26,630
23% share
11,412g
256 CS · 8.4/m
ScaryJerry#6969
Kalista · ADC
6 / 8 / 4
62.5% KP
43,265
37.4% share
15,688g
267 CS · 8.7/m
Ablazeolive#NA1
Renata Glasc · Support
0 / 7 / 11
68.8% KP
8,065
7% share
8,589g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
