Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 12 days ago
8 / 8 / 13
K / D / A
63.6%
Kill participation
959.6
Damage / min
15,311g
474 gold / min
28
10 placed · 3 cleared
258
8 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory123123412345#NA1
Jayce · Top
13 / 8 / 11
72.7% KP
41,498
31.9% share
18,937g
261 CS · 8.1/m
LFT Sheiden#PHL1
Lee Sin · Jungle
8 / 8 / 12
60.6% KP
26,362
20.2% share
13,990g
169 CS · 5.2/m
PhyMini#NA1
Syndra · Mid
8 / 8 / 13
63.6% KP
30,994
23.8% share
15,311g
258 CS · 8/m
Fel#Fire
Veigar · ADC
2 / 7 / 6
24.2% KP
21,479
16.5% share
12,697g
249 CS · 7.7/m
xo Mystix#NA1
Thresh · Support
2 / 7 / 21
69.7% KP
9,882
7.6% share
9,590g
25 CS · 0.8/m
Red side
DefeatRagna#Hunt
Twisted Fate · Top
9 / 8 / 8
44.7% KP
29,013
23.8% share
14,427g
227 CS · 7/m
Parabellum#joséR
Kayn · Jungle
14 / 4 / 6
52.6% KP
22,581
18.5% share
18,486g
274 CS · 8.5/m
Ablazeolive#NA1
Galio · Mid
6 / 6 / 17
60.5% KP
28,104
23.1% share
12,772g
220 CS · 6.8/m
2 GUCCI BELTS GG#MONEY
Xerath · ADC
6 / 8 / 10
42.1% KP
33,059
27.1% share
15,121g
234 CS · 7.2/m
REDEMPTION#lmao
Alistar · Support
3 / 7 / 18
55.3% KP
9,035
7.4% share
9,448g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
