Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 7 days ago
13 / 2 / 14
K / D / A
75%
Kill participation
2,016.1
Damage / min
16,954g
540.2 gold / min
23
11 placed · 1 cleared
302
9.6 CS / min
Objective control
1
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopablo#2003
Ornn · Top
6 / 4 / 13
59.4% KP
23,688
16.5% share
12,120g
203 CS · 6.5/m
Bad Apple#2nd
Bel'Veth · Jungle
8 / 6 / 14
68.8% KP
30,014
20.9% share
16,839g
221 CS · 7/m
Samuel Broadley#Gday
Aurora · Mid
8 / 11 / 14
68.8% KP
28,251
19.7% share
13,215g
217 CS · 6.9/m
ttv tewbone#sub
Tristana · ADC
9 / 6 / 10
59.4% KP
48,232
33.6% share
19,198g
275 CS · 8.8/m
Zawale#nice
Thresh · Support
1 / 9 / 24
78.1% KP
13,216
9.2% share
9,947g
20 CS · 0.6/m
Red side
DefeatCharon69#2005
Rumble · Top
7 / 8 / 11
50% KP
29,461
19.3% share
11,539g
189 CS · 6/m
MunchyPunchyLOL#TTV1
Lee Sin · Jungle
9 / 9 / 14
63.9% KP
27,480
18% share
13,673g
233 CS · 7.4/m
PhyMini#NA1
Viktor · Mid
13 / 2 / 14
75% KP
63,272
41.4% share
16,954g
302 CS · 9.6/m
Maguyusi#NA1
Kai'Sa · ADC
6 / 10 / 13
52.8% KP
25,375
16.6% share
15,894g
267 CS · 8.5/m
Breezyyy#NA1
Alistar · Support
1 / 3 / 24
69.4% KP
7,256
4.7% share
8,836g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
