Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 7 days ago
7 / 2 / 9
K / D / A
53.3%
Kill participation
1,239.8
Damage / min
12,309g
526.8 gold / min
18
10 placed · 1 cleared
214
9.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfliptik#skbdi
Gnar · Top
3 / 6 / 1
22.2% KP
14,381
23.9% share
7,780g
153 CS · 6.5/m
LFT Sheiden#PHL1
Lillia · Jungle
5 / 8 / 5
55.6% KP
12,960
21.5% share
9,570g
157 CS · 6.7/m
Eliass#NA1
Galio · Mid
3 / 6 / 6
50% KP
10,012
16.6% share
8,130g
149 CS · 6.4/m
SageWabe#Sage
Ashe · ADC
4 / 5 / 7
61.1% KP
15,313
25.5% share
9,669g
198 CS · 8.5/m
Turtle Server#lmfao
Seraphine · Support
3 / 5 / 10
72.2% KP
7,489
12.4% share
6,870g
24 CS · 1/m
Red side
VictoryMU Keii#MUWIN
Olaf · Top
3 / 5 / 4
23.3% KP
16,000
16.1% share
9,887g
194 CS · 8.3/m
Gromp#213
Graves · Jungle
14 / 2 / 6
66.7% KP
22,570
22.7% share
15,943g
235 CS · 10.1/m
PhyMini#NA1
Viktor · Mid
7 / 2 / 9
53.3% KP
28,971
29.1% share
12,309g
214 CS · 9.2/m
WOOPAAA#829
Karthus · ADC
5 / 2 / 13
60% KP
24,789
24.9% share
12,307g
197 CS · 8.4/m
1st meloncloud#NA1
Rell · Support
1 / 7 / 15
53.3% KP
7,098
7.1% share
6,789g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
