Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 7 days ago
6 / 8 / 10
K / D / A
39%
Kill participation
845.1
Damage / min
14,458g
414.5 gold / min
41
16 placed · 3 cleared
271
7.8 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwoManyOranges#NA1
Gangplank · Top
9 / 2 / 18
65.9% KP
42,092
28.1% share
19,253g
304 CS · 8.7/m
Munchy Punchy#YAYYY
Qiyana · Jungle
18 / 6 / 14
78% KP
49,550
33% share
20,840g
258 CS · 7.4/m
PhyMini#NA1
Syndra · Mid
6 / 8 / 10
39% KP
29,480
19.7% share
14,458g
271 CS · 7.8/m
Ivans0404#LUXS2
Lux · ADC
5 / 4 / 14
46.3% KP
18,113
12.1% share
14,436g
250 CS · 7.2/m
ForgotToPot#NA1
Rell · Support
3 / 8 / 28
75.6% KP
10,780
7.2% share
11,129g
26 CS · 0.7/m
Red side
DefeatFudgecakey#5811
Ambessa · Top
4 / 11 / 4
28.6% KP
19,984
16.4% share
12,890g
256 CS · 7.3/m
123212321#12321
Lee Sin · Jungle
8 / 8 / 10
64.3% KP
21,851
17.9% share
14,282g
231 CS · 6.6/m
Plastic Memories#Smile
Lissandra · Mid
7 / 9 / 11
64.3% KP
26,486
21.7% share
14,373g
279 CS · 8/m
For the King#Rise
Ziggs · ADC
7 / 3 / 8
53.6% KP
41,680
34.2% share
16,111g
338 CS · 9.7/m
AnotherGanker#NA2
Maokai · Support
2 / 10 / 18
71.4% KP
11,900
9.8% share
9,819g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
