Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 5 days ago
1 / 2 / 24
K / D / A
80.6%
Kill participation
313.2
Damage / min
8,687g
355.3 gold / min
91
32 placed · 7 cleared
13
0.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFudgecakey#5811
Yone · Top
2 / 5 / 2
28.6% KP
18,154
26.6% share
9,569g
226 CS · 9.2/m
twtv kaidojungle#IWNL
Zyra · Jungle
6 / 7 / 5
78.6% KP
20,774
30.5% share
11,986g
197 CS · 8.1/m
Aliplane#F15YO
Irelia · Mid
5 / 5 / 3
57.1% KP
17,088
25.1% share
12,391g
257 CS · 10.5/m
TheBluePug#NA1
Tristana · ADC
1 / 5 / 2
21.4% KP
6,145
9% share
8,143g
145 CS · 5.9/m
twtv tahenid#tahe
Leona · Support
0 / 9 / 8
57.1% KP
6,024
8.8% share
5,887g
8 CS · 0.3/m
Red side
VictoryHatsune Neeko#NA1
Malphite · Top
2 / 2 / 9
35.5% KP
11,032
13% share
9,728g
170 CS · 7/m
Aeon#NA3
Pantheon · Jungle
7 / 3 / 13
64.5% KP
18,698
22% share
12,509g
211 CS · 8.6/m
ForgotToPot#NA1
Katarina · Mid
5 / 4 / 8
41.9% KP
15,876
18.7% share
8,882g
130 CS · 5.3/m
Shogo#Shog
Kalista · ADC
16 / 3 / 5
67.7% KP
31,791
37.4% share
17,568g
302 CS · 12.4/m
PhyMini#NA1
Renata Glasc · Support
1 / 2 / 24
80.6% KP
7,658
9% share
8,687g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
