Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 4 days ago
13 / 4 / 17
K / D / A
83.3%
Kill participation
1,603.2
Damage / min
17,745g
493.8 gold / min
29
15 placed · 2 cleared
305
8.5 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlue#13545
Mordekaiser · Top
8 / 6 / 3
35.5% KP
24,599
19.2% share
13,407g
208 CS · 5.8/m
Maniac#1v9
Zyra · Jungle
5 / 6 / 8
41.9% KP
31,940
25% share
16,741g
271 CS · 7.5/m
Peaked#Grag
Ekko · Mid
7 / 9 / 10
54.8% KP
29,224
22.9% share
14,524g
199 CS · 5.5/m
Zven#S16XD
Tristana · ADC
5 / 7 / 5
32.3% KP
28,228
22.1% share
19,200g
320 CS · 8.9/m
REDEMPTION#lmao
Pyke · Support
6 / 8 / 9
48.4% KP
13,862
10.8% share
11,729g
40 CS · 1.1/m
Red side
DefeatLFT Sheiden#PHL1
Jayce · Top
6 / 6 / 9
41.7% KP
37,446
22.5% share
13,937g
232 CS · 6.5/m
Daviid#DV1
Nocturne · Jungle
7 / 6 / 12
52.8% KP
22,652
13.6% share
14,779g
222 CS · 6.2/m
PhyMini#NA1
Orianna · Mid
13 / 4 / 17
83.3% KP
57,610
34.6% share
17,745g
305 CS · 8.5/m
AnUglyBroccoli#TTV
Smolder · ADC
9 / 8 / 10
52.8% KP
40,492
24.3% share
16,067g
256 CS · 7.1/m
SHAK#HAHA
Braum · Support
1 / 7 / 16
47.2% KP
8,120
4.9% share
9,519g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
