Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 2 days ago
9 / 4 / 11
K / D / A
62.5%
Kill participation
1,128.2
Damage / min
14,776g
488.2 gold / min
55
15 placed · 5 cleared
270
8.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRagna#Hunt
Kennen · Top
2 / 7 / 0
12.5% KP
17,186
19.7% share
11,688g
245 CS · 8.1/m
LFT Sheiden#PHL1
Lee Sin · Jungle
7 / 6 / 6
81.3% KP
18,413
21.1% share
13,566g
194 CS · 6.4/m
Evan#lai
Karma · Mid
3 / 4 / 9
75% KP
20,706
23.7% share
10,072g
190 CS · 6.3/m
ttv tewbone#sub
Draven · ADC
2 / 7 / 4
37.5% KP
21,594
24.7% share
13,818g
286 CS · 9.4/m
Crimsonating#NA1
Bard · Support
2 / 8 / 12
87.5% KP
9,473
10.8% share
8,221g
23 CS · 0.8/m
Red side
VictoryTinFoilSlayer#NA1
Gnar · Top
3 / 3 / 10
40.6% KP
14,297
15.1% share
11,539g
197 CS · 6.5/m
NAgurin#EU1
Elise · Jungle
7 / 3 / 4
34.4% KP
13,490
14.3% share
14,974g
287 CS · 9.5/m
PhyMini#NA1
Orianna · Mid
9 / 4 / 11
62.5% KP
34,146
36.2% share
14,776g
270 CS · 8.9/m
Tempest#happy
Yone · ADC
13 / 0 / 8
65.6% KP
23,996
25.4% share
18,186g
264 CS · 8.7/m
Teacuppers#NA1
Nautilus · Support
0 / 6 / 17
53.1% KP
8,525
9% share
8,614g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
