Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 2 days ago
6 / 8 / 15
K / D / A
52.5%
Kill participation
1,102.1
Damage / min
16,548g
446.8 gold / min
30
13 placed · 4 cleared
291
7.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDun#NA1
Olaf · Top
3 / 13 / 10
32.5% KP
23,257
15.9% share
13,980g
241 CS · 6.5/m
Fartdog2010#Bull
Talon · Jungle
19 / 12 / 6
62.5% KP
39,248
26.8% share
22,093g
269 CS · 7.3/m
PhyMini#NA1
Viktor · Mid
6 / 8 / 15
52.5% KP
40,813
27.9% share
16,548g
291 CS · 7.9/m
Tophe#NA1
Heimerdinger · ADC
3 / 14 / 9
30% KP
29,353
20.1% share
14,571g
247 CS · 6.7/m
LFT Sheiden#PHL1
Pyke · Support
9 / 11 / 7
40% KP
13,705
9.4% share
13,515g
23 CS · 0.6/m
Red side
VictoryGnome#Pulb
Syndra · Top
12 / 6 / 11
39.7% KP
40,546
24.6% share
16,637g
259 CS · 7/m
Yuuji#247
Neeko · Jungle
21 / 7 / 18
67.2% KP
42,659
25.9% share
19,343g
239 CS · 6.5/m
twtv tahenid#tahe
Lucian · Mid
6 / 7 / 7
22.4% KP
22,428
13.6% share
14,853g
272 CS · 7.3/m
TL Yeon#7lol
Varus · ADC
16 / 10 / 16
55.2% KP
39,595
24.1% share
20,283g
279 CS · 7.5/m
Humble Servant#God
Alistar · Support
3 / 10 / 31
58.6% KP
19,296
11.7% share
12,441g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
