Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · Yesterday
7 / 3 / 12
K / D / A
61.3%
Kill participation
1,116.2
Damage / min
13,646g
502 gold / min
25
10 placed · 4 cleared
249
9.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat山雨欲来#风满楼
Maokai · Top
1 / 5 / 3
26.7% KP
10,099
12.8% share
8,727g
197 CS · 7.2/m
Evan#lai
Graves · Jungle
7 / 6 / 4
73.3% KP
25,684
32.5% share
12,009g
178 CS · 6.5/m
Pirate Raptor#NA1
Viktor · Mid
1 / 9 / 3
26.7% KP
18,009
22.8% share
8,209g
191 CS · 7/m
Veiga#PRATT
Jhin · ADC
5 / 5 / 5
66.7% KP
17,236
21.8% share
11,961g
221 CS · 8.1/m
Likable#NA1
Zilean · Support
1 / 6 / 12
86.7% KP
8,002
10.1% share
7,621g
31 CS · 1.1/m
Red side
VictoryRebopah#99999
Yone · Top
4 / 3 / 6
32.3% KP
20,165
18.5% share
12,310g
261 CS · 9.6/m
BookiLol#OP1
Jarvan IV · Jungle
6 / 0 / 13
61.3% KP
15,426
14.2% share
12,995g
229 CS · 8.4/m
PhyMini#NA1
Orianna · Mid
7 / 3 / 12
61.3% KP
30,341
27.8% share
13,646g
249 CS · 9.2/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
14 / 5 / 4
58.1% KP
37,396
34.3% share
16,122g
218 CS · 8/m
falling#ash
Braum · Support
0 / 4 / 17
54.8% KP
5,661
5.2% share
7,669g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
