Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 22 hours ago
8 / 3 / 7
K / D / A
57.7%
Kill participation
1,331.8
Damage / min
15,335g
514 gold / min
18
11 placed · 0 cleared
270
9.1 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
0
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat魔法老登#芙 莉 莲
Pantheon · Top
9 / 10 / 11
55.6% KP
34,205
31.4% share
11,568g
149 CS · 5/m
Yuuji#247
Sylas · Jungle
13 / 4 / 12
69.4% KP
30,581
28% share
15,391g
213 CS · 7.1/m
Evan#lai
Varus · Mid
4 / 5 / 2
16.7% KP
9,878
9.1% share
11,901g
224 CS · 7.5/m
DEALERSZ#FIST
Draven · ADC
10 / 4 / 7
47.2% KP
26,147
24% share
19,070g
323 CS · 10.8/m
ZENDENNNNNNNNNNN#zzz
Nami · Support
0 / 4 / 20
55.6% KP
8,278
7.6% share
9,169g
31 CS · 1/m
Red side
VictoryTwoManyOranges#NA1
Ambessa · Top
4 / 8 / 10
53.8% KP
17,901
18.5% share
11,109g
166 CS · 5.6/m
Bad Apple#2nd
Bel'Veth · Jungle
9 / 7 / 4
50% KP
19,415
20.1% share
16,894g
241 CS · 8.1/m
PhyMini#NA1
Orianna · Mid
8 / 3 / 7
57.7% KP
39,731
41.1% share
15,335g
270 CS · 9.1/m
deathwalker222#NA1
Swain · ADC
2 / 7 / 9
42.3% KP
9,210
9.5% share
12,246g
238 CS · 8/m
IJY#002
Nautilus · Support
3 / 11 / 10
50% KP
10,339
10.7% share
9,236g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
