Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 231 days ago
2 / 4 / 15
K / D / A
70.8%
Kill participation
506.6
Damage / min
10,087g
305.8 gold / min
149
59 placed · 22 cleared
35
1.1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音丶77nic#岁岁平安
Naafiri · Top
5 / 6 / 8
37.1% KP
22,096
16.7% share
13,341g
223 CS · 6.8/m
Juhana#IsYou
Xin Zhao · Jungle
7 / 3 / 12
54.3% KP
29,791
22.5% share
16,248g
258 CS · 7.8/m
T1 Frieren#0401
Ahri · Mid
10 / 4 / 11
60% KP
31,022
23.5% share
16,311g
283 CS · 8.6/m
LOVE WIN#KR1
Xerath · ADC
9 / 3 / 10
54.3% KP
38,134
28.8% share
17,732g
253 CS · 7.7/m
루트김#KR1
Neeko · Support
4 / 8 / 10
40% KP
11,206
8.5% share
10,248g
53 CS · 1.6/m
Red side
Defeatmashushu#KR1
Kennen · Top
1 / 8 / 7
33.3% KP
24,659
19.6% share
11,142g
247 CS · 7.5/m
Strawberr#2480
Fiddlesticks · Jungle
10 / 10 / 4
58.3% KP
27,133
21.6% share
14,526g
176 CS · 5.3/m
Quad#123
Yone · Mid
8 / 6 / 7
62.5% KP
39,987
31.8% share
15,533g
289 CS · 8.8/m
츄파춥스#8873
Jhin · ADC
3 / 7 / 10
54.2% KP
17,361
13.8% share
13,899g
284 CS · 8.6/m
YdBB#0107
Bard · Support
2 / 4 / 15
70.8% KP
16,708
13.3% share
10,087g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
