Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 225 days ago
7 / 4 / 24
K / D / A
72.1%
Kill participation
573.2
Damage / min
12,774g
346 gold / min
119
62 placed · 4 cleared
15
0.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzenith#靑 燕
Vayne · Top
12 / 8 / 9
48.8% KP
49,325
24.7% share
18,322g
249 CS · 6.7/m
DK Sharvel#KR1
Xin Zhao · Jungle
4 / 6 / 17
48.8% KP
32,234
16.2% share
15,378g
233 CS · 6.3/m
구름다리농장#0120
Aurora · Mid
13 / 12 / 6
44.2% KP
57,945
29.1% share
15,226g
206 CS · 5.6/m
Snow Country#0405
Ashe · ADC
7 / 10 / 14
48.8% KP
38,678
19.4% share
18,612g
295 CS · 8/m
YdBB#0107
Seraphine · Support
7 / 4 / 24
72.1% KP
21,159
10.6% share
12,774g
15 CS · 0.4/m
Red side
Defeat자신감을잃지말자#KR1
Yorick · Top
4 / 10 / 5
22.5% KP
24,581
13.4% share
14,065g
235 CS · 6.4/m
Vincenzo#kr40
Graves · Jungle
13 / 7 / 13
65% KP
52,495
28.5% share
20,983g
330 CS · 8.9/m
L0KEY#loki
Sylas · Mid
7 / 10 / 13
50% KP
50,140
27.2% share
15,937g
264 CS · 7.2/m
So be it#last
Mel · ADC
7 / 10 / 8
37.5% KP
34,078
18.5% share
16,159g
219 CS · 5.9/m
抖音丶小猪仔#小猪仔
Pyke · Support
9 / 6 / 15
60% KP
22,820
12.4% share
14,873g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
