Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 222 days ago
0 / 6 / 26
K / D / A
59.1%
Kill participation
230.6
Damage / min
10,492g
291.2 gold / min
142
75 placed · 9 cleared
28
0.8 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat독침붕#딱충이
Renekton · Top
3 / 6 / 5
28.6% KP
15,028
12.2% share
12,968g
272 CS · 7.5/m
LoLTFTChallenger#RANK1
Sejuani · Jungle
6 / 6 / 11
60.7% KP
23,245
18.8% share
14,806g
239 CS · 6.6/m
DK Despair#안 산
Sylas · Mid
8 / 11 / 9
60.7% KP
36,481
29.6% share
15,603g
277 CS · 7.7/m
FAad#2007
Aphelios · ADC
10 / 10 / 8
64.3% KP
40,632
32.9% share
21,725g
332 CS · 9.2/m
호랑이가될남자#KR1
Thresh · Support
1 / 11 / 19
71.4% KP
8,056
6.5% share
9,595g
28 CS · 0.8/m
Red side
Victoryliziyen#Gam
Rumble · Top
13 / 2 / 11
54.5% KP
49,620
31.4% share
18,404g
323 CS · 9/m
patience#0718
Fizz · Jungle
13 / 7 / 14
61.4% KP
36,998
23.4% share
16,644g
209 CS · 5.8/m
나는 제일 귀여운 여자#meow
Qiyana · Mid
5 / 8 / 16
47.7% KP
27,699
17.5% share
14,022g
221 CS · 6.1/m
붕어빵은팥붕#1101
Jinx · ADC
13 / 5 / 14
61.4% KP
35,537
22.5% share
22,243g
345 CS · 9.6/m
YdBB#0107
Blitzcrank · Support
0 / 6 / 26
59.1% KP
8,308
5.3% share
10,492g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
