Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 215 days ago
6 / 6 / 4
K / D / A
41.7%
Kill participation
659.8
Damage / min
16,228g
502.2 gold / min
27
10 placed · 4 cleared
294
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory데이터얻는계정#지나갈게요
Rumble · Top
4 / 8 / 10
33.3% KP
32,200
21.4% share
12,967g
254 CS · 7.9/m
무감정솔랭기계#2007
Lee Sin · Jungle
14 / 4 / 18
76.2% KP
33,809
22.5% share
18,911g
261 CS · 8.1/m
라비니아#1941
Aurelion Sol · Mid
12 / 7 / 20
76.2% KP
38,182
25.4% share
15,273g
220 CS · 6.8/m
Aqua Man#0107
Jhin · ADC
12 / 1 / 7
45.2% KP
34,130
22.7% share
18,704g
317 CS · 9.8/m
Minit#0203
Nautilus · Support
0 / 4 / 26
61.9% KP
11,904
7.9% share
10,203g
27 CS · 0.8/m
Red side
Defeat헤리z#6666
Yorick · Top
8 / 7 / 4
50% KP
28,150
26.2% share
15,363g
252 CS · 7.8/m
u789#Miss
Ambessa · Jungle
2 / 9 / 8
41.7% KP
17,646
16.4% share
12,531g
195 CS · 6/m
T1 Painter#KR3
Ryze · Mid
5 / 10 / 5
41.7% KP
29,888
27.8% share
13,311g
277 CS · 8.6/m
YdBB#0107
Mel · ADC
6 / 6 / 4
41.7% KP
21,324
19.9% share
16,228g
294 CS · 9.1/m
성 훈#1231
Bard · Support
3 / 10 / 16
79.2% KP
10,333
9.6% share
10,047g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
