Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 210 days ago
8 / 5 / 10
K / D / A
64.3%
Kill participation
1,006.8
Damage / min
14,046g
506.8 gold / min
23
11 placed · 2 cleared
238
8.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBNK FEARX#0504
Gnar · Top
9 / 8 / 5
42.4% KP
40,869
35.6% share
13,869g
212 CS · 7.6/m
노력을 실력으로#KR1
Ambessa · Jungle
6 / 3 / 12
54.5% KP
23,886
20.8% share
13,272g
209 CS · 7.5/m
思念QAQ#密室高手
Tristana · Mid
7 / 6 / 8
45.5% KP
22,801
19.9% share
13,368g
226 CS · 8.2/m
LNG BuLLDoG#KR2
Mel · ADC
8 / 5 / 6
42.4% KP
20,052
17.5% share
14,933g
280 CS · 10.1/m
나는 고등학교에 가본 적이없어#reze
Nautilus · Support
3 / 6 / 11
42.4% KP
7,085
6.2% share
9,054g
30 CS · 1.1/m
Red side
Defeat준 밍#KR2
Renekton · Top
5 / 7 / 6
39.3% KP
15,099
16.9% share
10,530g
188 CS · 6.8/m
숙성된취두부1#BFX
Nocturne · Jungle
7 / 8 / 12
67.9% KP
18,176
20.3% share
11,615g
166 CS · 6/m
개빡친 강주찬#개빡침
Orianna · Mid
5 / 7 / 7
42.9% KP
21,811
24.3% share
11,170g
228 CS · 8.2/m
YdBB#0107
Ziggs · ADC
8 / 5 / 10
64.3% KP
27,906
31.1% share
14,046g
238 CS · 8.6/m
laji fuzhu#KR1
Rell · Support
3 / 6 / 12
53.6% KP
6,609
7.4% share
8,857g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
