Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 207 days ago
3 / 7 / 32
K / D / A
67.3%
Kill participation
440.6
Damage / min
9,246g
359.1 gold / min
77
41 placed · 4 cleared
7
0.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat척추를 꺾는 자#척추꺾기
Sion · Top
4 / 7 / 9
46.4% KP
19,135
18.6% share
10,969g
205 CS · 8/m
KRX Winner#KR0
Kindred · Jungle
8 / 14 / 5
46.4% KP
20,081
19.5% share
10,898g
144 CS · 5.6/m
조용히게임해#주세요
Viktor · Mid
5 / 10 / 8
46.4% KP
18,548
18% share
11,202g
186 CS · 7.2/m
GAM Draktharr#GAM
Varus · ADC
2 / 9 / 8
35.7% KP
14,571
14.1% share
10,658g
191 CS · 7.4/m
나는 고등학교에 가본 적이없어#reze
Rumble · Support
9 / 13 / 8
60.7% KP
30,788
29.9% share
11,891g
17 CS · 0.7/m
Red side
Victory땃쥐 맹아이#OwO
Jayce · Top
5 / 7 / 11
30.8% KP
28,134
21% share
10,097g
191 CS · 7.4/m
화이팅an#KR1
Karthus · Jungle
13 / 7 / 17
57.7% KP
40,014
29.9% share
14,815g
195 CS · 7.6/m
현 준#0420
Mel · Mid
18 / 2 / 11
55.8% KP
29,000
21.7% share
15,553g
207 CS · 8/m
하지마라고햇잔아#kwb05
Jhin · ADC
13 / 5 / 11
46.2% KP
25,446
19% share
16,565g
215 CS · 8.3/m
YdBB#0107
Bard · Support
3 / 7 / 32
67.3% KP
11,346
8.5% share
9,246g
7 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
