Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 203 days ago
4 / 6 / 26
K / D / A
69.8%
Kill participation
516.8
Damage / min
10,566g
349.9 gold / min
103
44 placed · 8 cleared
11
0.4 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory황현성고기몽둥이#6974
Aatrox · Top
7 / 6 / 11
41.9% KP
32,448
21.3% share
12,138g
191 CS · 6.3/m
카리나#애교용
Zyra · Jungle
7 / 6 / 17
55.8% KP
28,369
18.6% share
14,976g
260 CS · 8.6/m
구름다리농장#0120
Akali · Mid
9 / 9 / 7
37.2% KP
34,535
22.6% share
13,623g
226 CS · 7.5/m
BFX Slayer#0415
Ezreal · ADC
16 / 4 / 6
51.2% KP
41,618
27.3% share
20,215g
303 CS · 10/m
YdBB#0107
Bard · Support
4 / 6 / 26
69.8% KP
15,608
10.2% share
10,566g
11 CS · 0.4/m
Red side
DefeatT1 Guardian#KR3
Yone · Top
2 / 11 / 4
19.4% KP
21,308
15.9% share
9,405g
194 CS · 6.4/m
piaoliuping#miohf
Jarvan IV · Jungle
11 / 12 / 13
77.4% KP
24,339
18.2% share
14,034g
130 CS · 4.3/m
gaubeo202#KR1
Galio · Mid
9 / 5 / 16
80.6% KP
44,099
32.9% share
14,456g
253 CS · 8.4/m
ENDER LILIES#slolb
Jhin · ADC
6 / 5 / 12
58.1% KP
24,374
18.2% share
15,905g
293 CS · 9.7/m
slow#1118
Maokai · Support
3 / 10 / 19
71% KP
19,740
14.7% share
8,815g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
