Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 201 days ago
1 / 6 / 15
K / D / A
55.2%
Kill participation
422
Damage / min
8,336g
296 gold / min
90
39 placed · 10 cleared
29
1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCasting#KR11
Jayce · Top
6 / 6 / 1
24.1% KP
23,986
20.3% share
13,358g
235 CS · 8.3/m
라 쿤#박성호
Zyra · Jungle
6 / 2 / 14
69% KP
36,219
30.6% share
16,919g
331 CS · 11.8/m
20262026#1111
Yone · Mid
5 / 7 / 3
27.6% KP
12,963
10.9% share
13,147g
252 CS · 8.9/m
dONOtfeAR#1101
Senna · ADC
11 / 5 / 8
65.5% KP
33,378
28.2% share
15,673g
202 CS · 7.2/m
YdBB#0107
Tahm Kench · Support
1 / 6 / 15
55.2% KP
11,886
10% share
8,336g
29 CS · 1/m
Red side
Defeatcaballo ganador#0903
K'Sante · Top
1 / 5 / 5
23.1% KP
11,757
11.9% share
8,946g
212 CS · 7.5/m
버니버니#bunny
Nidalee · Jungle
12 / 6 / 7
73.1% KP
22,257
22.5% share
12,923g
176 CS · 6.2/m
mashushu#KR1
Syndra · Mid
6 / 5 / 5
42.3% KP
30,638
31% share
13,251g
265 CS · 9.4/m
피칠갑#血漆甲
Varus · ADC
7 / 7 / 4
42.3% KP
23,293
23.5% share
12,892g
198 CS · 7/m
Last Sumnner#KR1
Blitzcrank · Support
0 / 6 / 13
50% KP
10,974
11.1% share
7,659g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
