Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 201 days ago
2 / 5 / 11
K / D / A
48.1%
Kill participation
541.3
Damage / min
9,275g
274.3 gold / min
123
53 placed · 16 cleared
32
0.9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFA ADC#Der
Vayne · Top
6 / 4 / 10
57.1% KP
34,428
26.6% share
16,451g
296 CS · 8.8/m
asdjipadsjip#KR1
Xin Zhao · Jungle
11 / 2 / 9
71.4% KP
35,650
27.5% share
18,290g
267 CS · 7.9/m
aksdjhfljlasdkaj#asdkl
Aurora · Mid
6 / 5 / 8
50% KP
25,709
19.8% share
14,585g
283 CS · 8.4/m
qweasdqweasdqw#KR1
Yunara · ADC
5 / 11 / 8
46.4% KP
26,406
20.4% share
16,139g
282 CS · 8.3/m
김광희돌아와#2008
Blitzcrank · Support
0 / 5 / 7
25% KP
7,456
5.8% share
8,635g
27 CS · 0.8/m
Red side
DefeatLindecis#lofi
Gragas · Top
7 / 5 / 6
48.1% KP
28,384
21.7% share
12,530g
208 CS · 6.2/m
idunn#1135
Rek'Sai · Jungle
6 / 5 / 3
33.3% KP
12,424
9.5% share
12,411g
203 CS · 6/m
Renard#QOQ
Orianna · Mid
4 / 5 / 5
33.3% KP
31,581
24.1% share
14,557g
331 CS · 9.8/m
BFX Slayer#0415
Varus · ADC
8 / 8 / 7
55.6% KP
40,267
30.7% share
17,405g
324 CS · 9.6/m
YdBB#0107
Anivia · Support
2 / 5 / 11
48.1% KP
18,304
14% share
9,275g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
