Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 190 days ago
2 / 4 / 11
K / D / A
76.5%
Kill participation
495.9
Damage / min
7,760g
288.1 gold / min
85
42 placed · 4 cleared
25
0.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSinging#KR1
Yone · Top
3 / 8 / 6
52.9% KP
27,781
30.5% share
10,249g
219 CS · 8.1/m
douyin福星小毅#miohf
Talon · Jungle
4 / 6 / 4
47.1% KP
11,605
12.7% share
13,093g
224 CS · 8.3/m
쿠람지#KR9
Twisted Fate · Mid
4 / 4 / 9
76.5% KP
21,883
24% share
11,352g
192 CS · 7.1/m
Kanaeru#0505
Ashe · ADC
4 / 8 / 5
52.9% KP
16,520
18.1% share
10,094g
182 CS · 6.8/m
YdBB#0107
Seraphine · Support
2 / 4 / 11
76.5% KP
13,356
14.7% share
7,760g
25 CS · 0.9/m
Red side
Victory추억생성기#KR1
Maokai · Top
4 / 4 / 6
34.5% KP
17,137
19.6% share
10,553g
187 CS · 6.9/m
last dance#0 5
Pantheon · Jungle
9 / 3 / 6
51.7% KP
17,479
20% share
13,115g
203 CS · 7.5/m
데마시아TV#Lux R
Fizz · Mid
10 / 3 / 2
41.4% KP
25,409
29.1% share
15,746g
262 CS · 9.7/m
피그차이나#KR1
Jhin · ADC
5 / 3 / 8
44.8% KP
16,154
18.5% share
12,482g
203 CS · 7.5/m
나는 고등학교에 가본 적이없어#reze
Bard · Support
1 / 5 / 15
55.2% KP
11,133
12.8% share
8,104g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
