Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 181 days ago
0 / 3 / 20
K / D / A
69%
Kill participation
497.9
Damage / min
7,816g
344.6 gold / min
66
30 placed · 4 cleared
26
1.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat好没用#bai
Sion · Top
1 / 2 / 0
11.1% KP
11,108
15.7% share
7,151g
187 CS · 8.2/m
DK Solid#마 산
Xin Zhao · Jungle
2 / 10 / 3
55.6% KP
10,219
14.4% share
7,364g
125 CS · 5.5/m
대광 #God
Aurora · Mid
4 / 3 / 2
66.7% KP
26,113
36.8% share
9,278g
208 CS · 9.2/m
HealthandAhn#Ahn
Lucian · ADC
2 / 10 / 3
55.6% KP
16,000
22.6% share
8,705g
165 CS · 7.3/m
Bluffing#1207
Nami · Support
0 / 4 / 6
66.7% KP
7,472
10.5% share
5,283g
25 CS · 1.1/m
Red side
VictorySo be it#last
Gwen · Top
3 / 1 / 2
17.2% KP
18,787
18.7% share
9,621g
206 CS · 9.1/m
dyxiaofang#Miss
Nidalee · Jungle
11 / 1 / 7
62.1% KP
23,004
22.9% share
12,495g
202 CS · 8.9/m
2008 04 09#KR2
Jayce · Mid
3 / 0 / 7
34.5% KP
16,673
16.6% share
10,306g
218 CS · 9.6/m
BFX Slayer#0415
Ezreal · ADC
12 / 4 / 7
65.5% KP
30,530
30.4% share
12,708g
175 CS · 7.7/m
YdBB#0107
Karma · Support
0 / 3 / 20
69% KP
11,293
11.3% share
7,816g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
