Match history
Nautilus champion portrait

Nautilus

Victory

Ranked Solo/Duo · 176 days ago

29:01Live Riot data

2 / 6 / 37

K / D / A

66.1%

Kill participation

392

Damage / min

10,180g

350.8 gold / min

100

50 placed · 9 cleared

13

0.4 CS / min

Objective control

Blue side

2

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

Red side

0

Dragons

2

Baron

10

Towers

2

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Bard+360 gold / -8 CS

Difference from the opponent Riot assigned to your role.

15. minute · Bard+162 gold / -8 CS

Difference from the opponent Riot assigned to your role.

20. minute · Bard+830 gold / -10 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +162 gold and -8 CS versus Bard.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

6 recorded deaths; first at 2:23.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

50 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,5455,0907,63510,1800:007:1514:3021:4629:01
Nautilus: 10,180

Events and purchases

Kill · Lee Sin → Yunara
Kill · Bard → Nautilus
Kill · Lee Sin → Bard
Kill · Nautilus → Vi
Kill · Mel → Yunara
Kill · Rumble → Renekton
Kill · Renekton → Rumble
Kill · Lee Sin → Bard
Kill · Lee Sin → Hwei
Kill · Azir → Hwei
Kill · Renekton → Vi
Kill · Renekton → Rumble
Kill · Mel → Yunara
Kill · Lee Sin → Vi
Kill · Mel → Yunara
Kill · Rumble → Renekton
Kill · Hwei → Lee Sin
Kill · Azir → Hwei
Kill · Vi → Azir
Kill · Mel → Yunara
Kill · Lee Sin → Vi
Kill · Mel → Yunara
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Kill · Hwei → Lee Sin
Objective · Vi · Void Grub
Kill · Azir → Hwei
Kill · Vi → Nautilus
Kill · Bard → Renekton
Kill · Lee Sin → Bard
Building destroyed · Mel · Outer turret
Kill · Hwei → Azir
Kill · Mel → Vi
Kill · Rumble → Renekton
Kill · Mel → Rumble
Kill · Mel → Bard
Kill · Yunara → Lee Sin
Kill · Hwei → Azir
Kill · Mel → Bard
Objective · Vi · Mountain Dragon
Kill · Renekton → Vi
Kill · Renekton → Hwei
Building destroyed · Rumble · Outer turret
Kill · Lee Sin → Vi
Building destroyed · Azir · Outer turret
Kill · Lee Sin → Rumble
Kill · Lee Sin → Vi
Kill · Mel → Hwei
Kill · Renekton → Bard
Kill · Hwei → Renekton

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
26 / 59 / 4558,507g · 125,551 damage
PlayerKDA · KPDamageGold · CSItems
Rumble champion portrait

Kisue9#123

Rumble · Top

6 / 9 / 7

50% KP

30,368

24.2% share

12,498g

235 CS · 8.1/m

Vi champion portrait

vinaka#KR1

Vi · Jungle

4 / 15 / 9

50% KP

17,747

14.1% share

10,254g

139 CS · 4.8/m

Hwei champion portrait

기사키#bee

Hwei · Mid

8 / 11 / 5

50% KP

41,375

33% share

11,976g

196 CS · 6.8/m

Yunara champion portrait

Shylie#KR1

Yunara · ADC

6 / 12 / 6

46.2% KP

22,153

17.6% share

14,746g

214 CS · 7.4/m

Bard champion portrait

Moham#OMG

Bard · Support

2 / 12 / 18

76.9% KP

13,908

11.1% share

9,033g

26 CS · 0.9/m

Red side

Victory
59 / 26 / 10773,426g · 143,459 damage
PlayerKDA · KPDamageGold · CSItems
Renekton champion portrait

레넥톤 장인#KR1

Renekton · Top

10 / 8 / 17

45.8% KP

24,092

16.8% share

13,243g

172 CS · 5.9/m

Lee Sin champion portrait

Raptor#KR123

Lee Sin · Jungle

20 / 4 / 20

67.8% KP

35,497

24.7% share

18,204g

209 CS · 7.2/m

Azir champion portrait

Rainy day#0808

Azir · Mid

4 / 7 / 19

39% KP

25,686

17.9% share

12,008g

221 CS · 7.6/m

Mel champion portrait

T1 에테르#1225

Mel · ADC

23 / 1 / 14

62.7% KP

46,810

32.6% share

19,791g

254 CS · 8.8/m

Nautilus champion portrait

YdBB#0107

Nautilus · Support

2 / 6 / 37

66.1% KP

11,374

7.9% share

10,180g

13 CS · 0.4/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Victory — Pollu#0107 | MacroDiff