Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 174 days ago
3 / 3 / 21
K / D / A
77.4%
Kill participation
535.2
Damage / min
8,962g
353.1 gold / min
95
44 placed · 10 cleared
33
1.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNinjaKiwi#KoR
Varus · Top
4 / 8 / 1
22.7% KP
19,571
25.4% share
9,756g
221 CS · 8.7/m
Zephyr#O1O8
Xin Zhao · Jungle
8 / 5 / 5
59.1% KP
16,510
21.4% share
11,398g
163 CS · 6.4/m
클라운#0310
Taliyah · Mid
3 / 6 / 4
31.8% KP
19,346
25.1% share
9,404g
205 CS · 8.1/m
Kirby#KR12
Kai'Sa · ADC
6 / 4 / 3
40.9% KP
17,788
23.1% share
13,193g
223 CS · 8.8/m
抖音阿东德莱文#miohf
Nautilus · Support
1 / 8 / 7
36.4% KP
3,936
5.1% share
6,378g
19 CS · 0.7/m
Red side
Victoryhacker troller#2907
Olaf · Top
7 / 5 / 5
38.7% KP
18,984
18.6% share
12,235g
188 CS · 7.4/m
JUGKlNG#테무캐니언
Nidalee · Jungle
12 / 4 / 11
74.2% KP
24,873
24.4% share
14,798g
202 CS · 8/m
hle pyeonsik#HLE
Anivia · Mid
4 / 3 / 13
54.8% KP
22,949
22.5% share
9,667g
183 CS · 7.2/m
ToongE#0801
Ashe · ADC
5 / 7 / 8
41.9% KP
21,427
21% share
12,779g
210 CS · 8.3/m
YdBB#0107
Seraphine · Support
3 / 3 / 21
77.4% KP
13,586
13.3% share
8,962g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
