Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 169 days ago
1 / 7 / 20
K / D / A
65.6%
Kill participation
218.7
Damage / min
9,584g
267.1 gold / min
115
54 placed · 6 cleared
25
0.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory乌鲁木齐中路#Where
Ambessa · Top
2 / 6 / 3
17.2% KP
16,109
10.7% share
12,254g
270 CS · 7.5/m
小鑫神#xxsnb
Graves · Jungle
5 / 8 / 5
34.5% KP
20,652
13.7% share
15,265g
299 CS · 8.3/m
dydwns7667#7667
Ryze · Mid
5 / 9 / 6
37.9% KP
26,971
17.9% share
15,065g
291 CS · 8.1/m
BFX Slayer#0415
Lucian · ADC
17 / 3 / 7
82.8% KP
72,528
48.1% share
25,285g
362 CS · 10.1/m
haiyaoduojiu#1112
Nami · Support
0 / 6 / 23
79.3% KP
14,539
9.6% share
11,170g
35 CS · 1/m
Red side
DefeatKratos#MVK
Rumble · Top
2 / 8 / 8
31.3% KP
32,178
20.6% share
12,792g
258 CS · 7.2/m
KRX Winner#KR0
Lee Sin · Jungle
14 / 4 / 12
81.3% KP
30,867
19.8% share
16,155g
215 CS · 6/m
DRX akAjE#KR0
Viktor · Mid
8 / 1 / 13
65.6% KP
50,145
32.2% share
17,507g
322 CS · 9/m
fishone#kr2
Yunara · ADC
7 / 9 / 10
53.1% KP
34,870
22.4% share
18,203g
309 CS · 8.6/m
YdBB#0107
Lulu · Support
1 / 7 / 20
65.6% KP
7,849
5% share
9,584g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
