Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 163 days ago
6 / 10 / 17
K / D / A
52.3%
Kill participation
723
Damage / min
12,136g
318.1 gold / min
169
67 placed · 16 cleared
25
0.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory근거리탑챔프만함#속았지
Anivia · Top
7 / 8 / 7
31.8% KP
38,380
21.3% share
15,153g
276 CS · 7.2/m
허수아비#무적이야
Fiddlesticks · Jungle
7 / 6 / 13
45.5% KP
32,074
17.8% share
17,008g
267 CS · 7/m
ice seven zero#0721
Tristana · Mid
12 / 4 / 12
54.5% KP
38,553
21.4% share
21,260g
386 CS · 10.1/m
엔믹스 지우#KR33
Varus · ADC
12 / 4 / 11
52.3% KP
43,318
24.1% share
20,844g
323 CS · 8.5/m
YdBB#0107
Skarner · Support
6 / 10 / 17
52.3% KP
27,583
15.3% share
12,136g
25 CS · 0.7/m
Red side
Defeat나안이야기#ttt
Gangplank · Top
7 / 9 / 10
53.1% KP
32,178
21.6% share
17,502g
293 CS · 7.7/m
DK Sharvel#KR1
Xin Zhao · Jungle
8 / 7 / 12
62.5% KP
28,337
19% share
17,124g
292 CS · 7.7/m
Pungyeon#0116
Aurora · Mid
7 / 8 / 8
46.9% KP
37,672
25.2% share
17,107g
328 CS · 8.6/m
last dance#0 5
Ziggs · ADC
5 / 7 / 12
53.1% KP
32,269
21.6% share
16,582g
278 CS · 7.3/m
키보드에음료쏟아서고장내는이도윤#KR1
Shen · Support
5 / 13 / 20
78.1% KP
18,807
12.6% share
12,446g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
