Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 149 days ago
0 / 9 / 29
K / D / A
72.5%
Kill participation
293.7
Damage / min
8,817g
287.8 gold / min
103
49 placed · 10 cleared
23
0.8 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory차가운코끼리#KR0
Jayce · Top
13 / 4 / 17
75% KP
45,162
29.3% share
17,188g
232 CS · 7.6/m
Selfless#KR11
Naafiri · Jungle
8 / 5 / 18
65% KP
25,852
16.8% share
15,259g
235 CS · 7.7/m
야 문영아 미드좀 와#또이브뭐해
Ryze · Mid
10 / 6 / 14
60% KP
42,043
27.3% share
15,673g
293 CS · 9.6/m
EDG庆哥goLPL#羊尼克韩服
Jhin · ADC
9 / 2 / 15
60% KP
32,187
20.9% share
17,003g
274 CS · 8.9/m
YdBB#0107
Nautilus · Support
0 / 9 / 29
72.5% KP
8,997
5.8% share
8,817g
23 CS · 0.8/m
Red side
Defeat근거리탑챔프만함#속았지
K'Sante · Top
3 / 8 / 4
26.9% KP
18,504
16.1% share
11,587g
225 CS · 7.3/m
LiangChen#0611
Nocturne · Jungle
4 / 7 / 11
57.7% KP
22,121
19.2% share
11,536g
195 CS · 6.4/m
데마시아TV#Lux R
Fizz · Mid
15 / 9 / 4
73.1% KP
34,385
29.9% share
18,569g
236 CS · 7.7/m
버터떡#1111
Ezreal · ADC
4 / 10 / 6
38.5% KP
29,992
26% share
11,863g
242 CS · 7.9/m
박 씨#KR123
Bard · Support
0 / 6 / 16
61.5% KP
10,136
8.8% share
8,489g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
