Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 82 days ago
6 / 11 / 31
K / D / A
75.5%
Kill participation
515.7
Damage / min
11,856g
401.7 gold / min
119
49 placed · 12 cleared
16
0.5 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1 cent top#KR1
Gangplank · Top
10 / 9 / 5
30.6% KP
26,986
19.5% share
15,895g
252 CS · 8.5/m
소파에 앉다#918
Hecarim · Jungle
13 / 6 / 11
49% KP
31,762
23% share
15,436g
229 CS · 7.8/m
중앙대 한승우#20학번
Akali · Mid
10 / 6 / 10
40.8% KP
24,795
18% share
12,948g
183 CS · 6.2/m
문어아사랑해I#KR1
Ezreal · ADC
10 / 7 / 17
55.1% KP
39,358
28.5% share
16,925g
226 CS · 7.7/m
YdBB#0107
Bard · Support
6 / 11 / 31
75.5% KP
15,223
11% share
11,856g
16 CS · 0.5/m
Red side
Defeat강하다 별#123
Ambessa · Top
5 / 6 / 10
38.5% KP
38,986
29% share
14,167g
233 CS · 7.9/m
klovejiao#jiao
Lee Sin · Jungle
9 / 8 / 8
43.6% KP
22,942
17.1% share
13,822g
213 CS · 7.2/m
uii6tee#kr11
Locke · Mid
11 / 12 / 4
38.5% KP
29,718
22.1% share
12,995g
186 CS · 6.3/m
긴장해라 구마유시#RANK0
Zed · ADC
8 / 12 / 7
38.5% KP
24,980
18.6% share
13,824g
196 CS · 6.6/m
이나경#아 로
Pyke · Support
6 / 11 / 17
59% KP
17,672
13.2% share
11,921g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
