Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 31 days ago
0 / 3 / 12
K / D / A
54.5%
Kill participation
288.8
Damage / min
5,983g
269.9 gold / min
81
30 placed · 10 cleared
33
1.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPerfecT#132
Nasus · Top
3 / 4 / 2
38.5% KP
13,994
25.1% share
7,550g
157 CS · 7.1/m
let it be#0815
Malphite · Jungle
4 / 3 / 7
84.6% KP
12,300
22.1% share
9,666g
163 CS · 7.4/m
Wonderwall#mid
Locke · Mid
3 / 7 / 2
38.5% KP
13,512
24.2% share
7,347g
143 CS · 6.5/m
jkjkjkjkk#1173
Yunara · ADC
3 / 3 / 4
53.8% KP
9,805
17.6% share
10,674g
215 CS · 9.7/m
Let me sup#KR1
Nautilus · Support
0 / 5 / 7
53.8% KP
6,117
11% share
5,473g
27 CS · 1.2/m
Red side
Victory송플랭크#CTID
Gangplank · Top
6 / 2 / 7
59.1% KP
23,364
28.2% share
10,013g
192 CS · 8.7/m
LiangChen#0611
Vi · Jungle
2 / 4 / 8
45.5% KP
8,628
10.4% share
8,189g
144 CS · 6.5/m
Sanling#FPX
Sylas · Mid
10 / 3 / 5
68.2% KP
25,761
31.1% share
10,696g
160 CS · 7.2/m
抖音王纪超#26号首秀
Xerath · ADC
4 / 1 / 7
50% KP
18,570
22.4% share
10,550g
202 CS · 9.1/m
YdBB#0107
Maokai · Support
0 / 3 / 12
54.5% KP
6,402
7.7% share
5,983g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
