Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 11 days ago
2 / 5 / 31
K / D / A
82.5%
Kill participation
283.2
Damage / min
11,351g
352.2 gold / min
124
60 placed · 11 cleared
21
0.7 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音丶cry毛#mio韩服
Jax · Top
3 / 2 / 8
27.5% KP
18,979
13.7% share
12,578g
254 CS · 7.9/m
plokijuhyg#yyc04
Pantheon · Jungle
9 / 7 / 16
62.5% KP
25,917
18.7% share
15,623g
211 CS · 6.5/m
Clozer#0727
Cassiopeia · Mid
10 / 12 / 9
47.5% KP
29,732
21.4% share
14,440g
250 CS · 7.8/m
중승민#중센조
Draven · ADC
16 / 10 / 11
67.5% KP
55,039
39.7% share
21,509g
275 CS · 8.5/m
Pollu#0107
Renata Glasc · Support
2 / 5 / 31
82.5% KP
9,128
6.6% share
11,351g
21 CS · 0.7/m
Red side
DefeatPerfecT#132
Shen · Top
4 / 6 / 14
50% KP
26,622
17.2% share
13,210g
222 CS · 6.9/m
명치에팔콘펀치꽂는이도윤#KR1
Jayce · Jungle
9 / 4 / 20
80.6% KP
52,010
33.6% share
20,149g
288 CS · 8.9/m
uii6o#Miss
Locke · Mid
14 / 12 / 9
63.9% KP
34,182
22.1% share
15,764g
203 CS · 6.3/m
let it be#0815
Tristana · ADC
6 / 11 / 13
52.8% KP
29,698
19.2% share
15,612g
219 CS · 6.8/m
happy#day14
Lulu · Support
3 / 7 / 25
77.8% KP
12,062
7.8% share
11,152g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
