Match history
Shen champion portrait

Shen

Victory

Ranked Solo/Duo · 3 hours ago

19:03Live Riot data

0 / 2 / 11

K / D / A

55%

Kill participation

175.6

Damage / min

5,474g

287.3 gold / min

70

31 placed · 9 cleared

31

1.6 CS / min

Objective control

Blue side

3

Dragons

0

Baron

5

Towers

0

Inhibitors

1

Herald

Red side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Rell-107 gold / +5 CS

Difference from the opponent Riot assigned to your role.

15. minute · Rell-276 gold / +14 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -276 gold and +14 CS versus Rell.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

2 recorded deaths; first at 5:46.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

76 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,3692,7374,1065,4740:004:459:3114:1719:03
Shen: 5,474

Events and purchases

Kill · Jayce → Olaf
Kill · Caitlyn → Ziggs
Kill · Locke → Twisted Fate
Kill · Caitlyn → Ziggs
Kill · Caitlyn → Shen
Kill · Locke → Kha'Zix
Objective · Lee Sin · Mountain Dragon
Kill · Kha'Zix → Locke
Kill · Caitlyn → Ziggs
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Kill · Lee Sin → Kha'Zix
Kill · Jayce → Twisted Fate
Kill · Twisted Fate → Shen
Kill · Lee Sin → Olaf
Kill · Lee Sin → Rell
Kill · Caitlyn → Ziggs
Kill · Ziggs → Caitlyn
Building destroyed · Jayce · Outer turret
Kill · Caitlyn → Locke
Kill · Locke → Caitlyn
Kill · Locke → Kha'Zix
Objective · Lee Sin · Hextech Dragon
Building destroyed · Ziggs · Outer turret
Kill · Locke → Caitlyn
Kill · Rell → Locke
Kill · Lee Sin → Twisted Fate
Kill · Olaf → Ziggs
Building destroyed · Jayce · Outer turret
Kill · Olaf → Lee Sin
Kill · Locke → Kha'Zix
Objective · Locke · Rift Herald
Kill · Jayce → Olaf
Kill · Caitlyn → Jayce
Kill · Lee Sin → Twisted Fate
Kill · Olaf → Locke
Building destroyed · Jayce · Inner turret
Kill · Ziggs → Caitlyn
Building destroyed · Lee Sin · Inner turret
Objective · Lee Sin · Cloud Dragon
Kill · Jayce → Kha'Zix
Kill · Jayce → Twisted Fate
Kill · Lee Sin → Olaf
Kill · Jayce → Rell

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
20 / 13 / 3342,332g · 56,800 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

Casting#KR11

Jayce · Top

6 / 1 / 3

45% KP

19,769

34.8% share

10,722g

185 CS · 9.7/m

Lee Sin champion portrait

qwerdfb#qvq

Lee Sin · Jungle

6 / 1 / 5

55% KP

8,090

14.2% share

9,290g

137 CS · 7.2/m

Locke champion portrait

AAAwendyAAA#zypp

Locke · Mid

6 / 4 / 9

75% KP

16,098

28.3% share

8,208g

140 CS · 7.3/m

Ziggs champion portrait

NinjaKiwi#KoR

Ziggs · ADC

2 / 5 / 5

35% KP

9,497

16.7% share

8,638g

163 CS · 8.6/m

Shen champion portrait

Pollu#0107

Shen · Support

0 / 2 / 11

55% KP

3,346

5.9% share

5,474g

31 CS · 1.6/m

Red side

Defeat
13 / 20 / 2136,632g · 46,061 damage
PlayerKDA · KPDamageGold · CSItems
Olaf champion portrait

차가운코끼리#KR0

Olaf · Top

3 / 4 / 2

38.5% KP

11,263

24.5% share

7,766g

153 CS · 8/m

Kha'Zix champion portrait

抖音苏苏狮子#5200

Kha'Zix · Jungle

1 / 5 / 3

30.8% KP

7,415

16.1% share

6,816g

137 CS · 7.2/m

Twisted Fate champion portrait

new number #KR1

Twisted Fate · Mid

1 / 5 / 6

53.8% KP

11,710

25.4% share

7,609g

173 CS · 9.1/m

Caitlyn champion portrait

Bull#480

Caitlyn · ADC

7 / 4 / 1

61.5% KP

10,903

23.7% share

9,000g

163 CS · 8.6/m

Rell champion portrait

SIRIUSS#KR 1

Rell · Support

1 / 2 / 9

76.9% KP

4,770

10.4% share

5,441g

15 CS · 0.8/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.