Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 160 days ago
16 / 10 / 16
K / D / A
66.7%
Kill participation
1,330.5
Damage / min
16,828g
488.7 gold / min
25
8 placed · 3 cleared
252
7.3 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkimochi warui#気持ち悪い
Gnar · Top
7 / 8 / 7
42.4% KP
34,891
22.5% share
19,055g
273 CS · 7.9/m
BIG FLOPPA#JESSE
Aatrox · Jungle
6 / 9 / 3
27.3% KP
20,531
13.2% share
12,776g
235 CS · 6.8/m
Avri#ヘwヘ
LeBlanc · Mid
7 / 13 / 5
36.4% KP
29,573
19.1% share
12,789g
219 CS · 6.4/m
indoor fish#EUW
Ezreal · ADC
11 / 8 / 8
57.6% KP
42,038
27.1% share
17,060g
289 CS · 8.4/m
Klanor#047
Vel'Koz · Support
2 / 10 / 13
45.5% KP
27,952
18% share
10,225g
41 CS · 1.2/m
Red side
VictoryMiserum#HoF
Ornn · Top
4 / 4 / 10
29.2% KP
19,928
12.9% share
12,090g
210 CS · 6.1/m
Agurin#DND
Jarvan IV · Jungle
12 / 7 / 22
70.8% KP
38,035
24.7% share
18,994g
279 CS · 8.1/m
Po Gap#EUW
Lissandra · Mid
16 / 10 / 16
66.7% KP
45,812
29.8% share
16,828g
252 CS · 7.3/m
Dyenn#2444
Senna · ADC
9 / 6 / 21
62.5% KP
30,723
20% share
17,956g
254 CS · 7.4/m
XUYA NA SWlFTA#EUNE
Bard · Support
7 / 6 / 26
68.8% KP
19,444
12.6% share
12,715g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
