Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 160 days ago
15 / 2 / 9
K / D / A
63.2%
Kill participation
1,259.6
Damage / min
14,520g
581.2 gold / min
21
10 placed · 4 cleared
211
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatScrupture#U bad
Renekton · Top
5 / 7 / 2
41.2% KP
23,518
30.2% share
10,813g
199 CS · 8/m
Grainex#EUW
Graves · Jungle
6 / 8 / 4
58.8% KP
19,910
25.5% share
11,628g
151 CS · 6/m
EnriuLoL#EUW
Twisted Fate · Mid
2 / 3 / 4
35.3% KP
10,983
14.1% share
10,094g
190 CS · 7.6/m
Fumayoshi#EUW
Kai'Sa · ADC
2 / 10 / 3
29.4% KP
12,728
16.3% share
9,922g
167 CS · 6.7/m
never type#EUW2
Nami · Support
2 / 10 / 11
76.5% KP
10,859
13.9% share
7,781g
16 CS · 0.6/m
Red side
VictorySorenJ#69420
Gragas · Top
3 / 5 / 6
23.7% KP
18,901
16.8% share
11,220g
199 CS · 8/m
Mumen Rider#Happy
Darius · Jungle
8 / 4 / 12
52.6% KP
19,069
16.9% share
12,243g
204 CS · 8.2/m
Po Gap#EUW
Aurora · Mid
15 / 2 / 9
63.2% KP
31,468
27.9% share
14,520g
211 CS · 8.4/m
pootis pencer34#EUW
Jhin · ADC
8 / 3 / 12
52.6% KP
20,611
18.3% share
12,909g
181 CS · 7.2/m
GGbrowny#LOL
Senna · Support
4 / 4 / 23
71.1% KP
22,621
20.1% share
10,037g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
