Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 160 days ago
17 / 5 / 9
K / D / A
57.8%
Kill participation
1,458
Damage / min
17,044g
529.9 gold / min
25
8 placed · 4 cleared
273
8.5 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatдрали#드랄리
Gnar · Top
6 / 4 / 4
37% KP
31,962
25.1% share
13,670g
290 CS · 9/m
Anechek dog#EUW
Kha'Zix · Jungle
10 / 11 / 3
48.1% KP
23,411
18.4% share
13,596g
217 CS · 6.7/m
reset4Kat#Kat
Galio · Mid
2 / 14 / 10
44.4% KP
27,697
21.7% share
9,515g
171 CS · 5.3/m
Deftcior#xpp
Senna · ADC
3 / 9 / 7
37% KP
19,404
15.2% share
12,603g
233 CS · 7.2/m
Ben Cristovao#BOMBI
Bard · Support
6 / 8 / 12
66.7% KP
24,873
19.5% share
11,134g
28 CS · 0.9/m
Red side
VictorySCL Kyosey#1214
Jayce · Top
5 / 8 / 6
24.4% KP
34,021
19.4% share
13,055g
237 CS · 7.4/m
CENGIZHAN MUMIN#MKS
Aatrox · Jungle
10 / 3 / 12
48.9% KP
37,541
21.4% share
16,431g
237 CS · 7.4/m
Po Gap#EUW
LeBlanc · Mid
17 / 5 / 9
57.8% KP
46,899
26.8% share
17,044g
273 CS · 8.5/m
Milobellus#ITSU
Vayne · ADC
8 / 8 / 7
33.3% KP
30,432
17.4% share
16,126g
239 CS · 7.4/m
Blazteurs#EUW
Poppy · Support
5 / 3 / 24
64.4% KP
26,423
15.1% share
12,570g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
