Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 160 days ago
2 / 5 / 5
K / D / A
31.8%
Kill participation
771.7
Damage / min
11,908g
411.8 gold / min
19
11 placed · 2 cleared
266
9.2 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCoatpustmain#Coat
Ornn · Top
0 / 9 / 7
31.8% KP
16,444
14.9% share
8,388g
161 CS · 5.6/m
batuyaan#EUW
Naafiri · Jungle
3 / 8 / 11
63.6% KP
18,529
16.8% share
10,646g
162 CS · 5.6/m
Po Gap#EUW
Galio · Mid
2 / 5 / 5
31.8% KP
22,316
20.2% share
11,908g
266 CS · 9.2/m
bileğin kırılır#kazor
Kai'Sa · ADC
16 / 10 / 1
77.3% KP
37,369
33.8% share
20,942g
223 CS · 7.7/m
DemonXUPO#evil
Sona · Support
1 / 11 / 15
72.7% KP
15,869
14.4% share
8,627g
23 CS · 0.8/m
Red side
VictoryMark Grayson#Poweh
Ambessa · Top
9 / 3 / 6
34.9% KP
28,563
18.2% share
13,312g
225 CS · 7.8/m
Robi#diff
Zed · Jungle
13 / 3 / 9
51.2% KP
32,081
20.5% share
15,597g
233 CS · 8.1/m
Rip Van Winkle#POL
Viktor · Mid
4 / 5 / 14
41.9% KP
24,635
15.7% share
13,197g
232 CS · 8/m
Bench Queen#EUW
Corki · ADC
13 / 6 / 18
72.1% KP
56,591
36.1% share
18,191g
239 CS · 8.3/m
SOL Daynas#1610
Nami · Support
4 / 5 / 25
67.4% KP
14,761
9.4% share
9,316g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
