Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 156 days ago
21 / 9 / 12
K / D / A
64.7%
Kill participation
1,566.4
Damage / min
23,022g
551.6 gold / min
45
10 placed · 8 cleared
306
7.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMurasame#村 雨
Ahri · Top
7 / 12 / 6
36.1% KP
26,779
16.1% share
17,755g
305 CS · 7.3/m
Hamudis#JGL
Darius · Jungle
10 / 6 / 12
61.1% KP
30,260
18.2% share
18,191g
289 CS · 6.9/m
Fogzy#0000
Yone · Mid
3 / 13 / 15
50% KP
44,627
26.8% share
15,533g
291 CS · 7/m
farquarl#4604
Xerath · ADC
11 / 7 / 9
55.6% KP
34,283
20.6% share
22,136g
362 CS · 8.7/m
GrandGeneral#1111
Swain · Support
5 / 13 / 15
55.6% KP
30,605
18.4% share
14,224g
42 CS · 1/m
Red side
Victorychillfalls1#KCWIN
Vayne · Top
12 / 7 / 6
35.3% KP
47,735
23.4% share
20,281g
363 CS · 8.7/m
doughcatch#2853
Shaco · Jungle
10 / 8 / 15
49% KP
32,495
15.9% share
19,705g
314 CS · 7.5/m
Po Gap#EUW
Sylas · Mid
21 / 9 / 12
64.7% KP
65,373
32% share
23,022g
306 CS · 7.3/m
Richter Belmont#2548
Smolder · ADC
6 / 7 / 20
51% KP
44,210
21.7% share
19,098g
339 CS · 8.1/m
Bisgaard#Mid
Galio · Support
2 / 5 / 31
64.7% KP
14,285
7% share
12,461g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
