Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 155 days ago
1 / 8 / 5
K / D / A
54.5%
Kill participation
254.2
Damage / min
7,539g
276.8 gold / min
78
34 placed · 11 cleared
34
1.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatc0st0m#dane
Aurora · Top
3 / 2 / 3
54.5% KP
27,150
37.1% share
11,210g
213 CS · 7.8/m
Agurin#DND
Jarvan IV · Jungle
0 / 4 / 4
36.4% KP
10,889
14.9% share
9,490g
190 CS · 7/m
Soren Larsen#6715
Twisted Fate · Mid
5 / 5 / 2
63.6% KP
13,433
18.4% share
13,133g
220 CS · 8.1/m
Sintemon#Zimt
Yunara · ADC
2 / 6 / 1
27.3% KP
14,703
20.1% share
11,787g
223 CS · 8.2/m
Po Gap#EUW
Lulu · Support
1 / 8 / 5
54.5% KP
6,922
9.5% share
7,539g
34 CS · 1.2/m
Red side
VictoryMichiel deRuyter#NLNLN
Jayce · Top
4 / 4 / 7
44% KP
21,300
23.4% share
10,749g
206 CS · 7.6/m
Kite Machine#2015
Lee Sin · Jungle
9 / 2 / 8
68% KP
20,860
22.9% share
13,792g
221 CS · 8.1/m
tsuki no me#proj
Malzahar · Mid
3 / 1 / 11
56% KP
16,606
18.2% share
12,735g
253 CS · 9.3/m
From One To Five#tori
Kalista · ADC
7 / 2 / 6
52% KP
15,113
16.6% share
14,842g
267 CS · 9.8/m
KiRKADELL#EPSTN
Senna · Support
2 / 2 / 16
72% KP
17,200
18.9% share
10,154g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
