Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 154 days ago
6 / 8 / 12
K / D / A
58.1%
Kill participation
888
Damage / min
11,262g
447.2 gold / min
21
12 placed · 0 cleared
193
7.7 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbro#han
Yone · Top
3 / 5 / 3
22.2% KP
15,006
16.5% share
9,866g
220 CS · 8.7/m
绝对的丛林怪胎 自然怪胎 保加利#CHN
Rengar · Jungle
6 / 5 / 4
37% KP
14,810
16.3% share
10,597g
186 CS · 7.4/m
M0rghot#EUW
Viktor · Mid
6 / 5 / 8
51.9% KP
25,411
28% share
11,007g
184 CS · 7.3/m
anime and beers#EUW
Ezreal · ADC
1 / 10 / 6
25.9% KP
16,328
18% share
9,484g
164 CS · 6.5/m
Patrick Jane#BOO
Pantheon · Support
11 / 6 / 4
55.6% KP
19,230
21.2% share
10,272g
39 CS · 1.5/m
Red side
Victoryttv ronaldoo#1234
Varus · Top
4 / 3 / 4
25.8% KP
19,165
19.8% share
12,130g
239 CS · 9.5/m
dvnqhhh#EUW
Hecarim · Jungle
10 / 6 / 8
58.1% KP
20,730
21.4% share
13,197g
170 CS · 6.8/m
Po Gap#EUW
Galio · Mid
6 / 8 / 12
58.1% KP
22,362
23.1% share
11,262g
193 CS · 7.7/m
I create it anew#DSTRY
Kai'Sa · ADC
10 / 3 / 9
61.3% KP
25,555
26.4% share
14,648g
212 CS · 8.4/m
Terry Ten FPS#TOPIE
Nautilus · Support
1 / 7 / 16
54.8% KP
9,126
9.4% share
7,473g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
