Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 153 days ago
12 / 4 / 9
K / D / A
52.5%
Kill participation
1,184.2
Damage / min
14,683g
496.3 gold / min
23
8 placed · 3 cleared
235
7.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWeHaT#Sushi
Vayne · Top
1 / 8 / 9
37% KP
14,076
14.2% share
9,940g
200 CS · 6.8/m
1423523423423532#CN1
Wukong · Jungle
8 / 7 / 11
70.4% KP
24,900
25.1% share
13,159g
159 CS · 5.4/m
Phanta#107
Hwei · Mid
6 / 6 / 9
55.6% KP
26,722
26.9% share
12,121g
239 CS · 8.1/m
tuk tuk driver#thai
Kai'Sa · ADC
6 / 8 / 9
55.6% KP
21,035
21.2% share
13,261g
208 CS · 7/m
Lucky Seven#LOTUS
Pyke · Support
6 / 11 / 11
63% KP
12,664
12.7% share
9,939g
11 CS · 0.4/m
Red side
Victoryslodkikotek#sad
Naafiri · Top
8 / 3 / 10
45% KP
27,685
23.6% share
14,693g
236 CS · 8/m
AOM Lopinox#0805
Kindred · Jungle
6 / 5 / 15
52.5% KP
21,544
18.3% share
13,772g
222 CS · 7.5/m
Po Gap#EUW
Ahri · Mid
12 / 4 / 9
52.5% KP
35,034
29.8% share
14,683g
235 CS · 7.9/m
Fludched#FNC
Varus · ADC
12 / 6 / 9
52.5% KP
19,371
16.5% share
15,986g
202 CS · 6.8/m
Serenity#2551
Rammus · Support
2 / 9 / 19
52.5% KP
13,876
11.8% share
9,404g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
