Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 153 days ago
3 / 5 / 16
K / D / A
70.4%
Kill participation
941
Damage / min
17,467g
478.8 gold / min
48
9 placed · 10 cleared
274
7.5 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFutureNostalgia#GRE
Camille · Top
7 / 5 / 7
53.8% KP
29,153
20.7% share
16,071g
276 CS · 7.6/m
Inmaculado#Guess
Graves · Jungle
13 / 5 / 4
65.4% KP
36,101
25.6% share
20,915g
335 CS · 9.2/m
25kg Benchpress#TESTO
Viktor · Mid
1 / 8 / 10
42.3% KP
26,771
19% share
14,652g
299 CS · 8.2/m
TwTv PurifiedUC#0101
Vladimir · ADC
5 / 6 / 6
42.3% KP
33,064
23.5% share
16,253g
315 CS · 8.6/m
Kral Batuuu#kral
Bard · Support
0 / 3 / 19
73.1% KP
15,730
11.2% share
11,582g
47 CS · 1.3/m
Red side
DefeatEazywox#EUW
Renekton · Top
6 / 8 / 3
33.3% KP
25,059
16.1% share
13,106g
237 CS · 6.5/m
Po Gap#EUW
Jayce · Jungle
3 / 5 / 16
70.4% KP
34,330
22.1% share
17,467g
274 CS · 7.5/m
Phanta#107
Aurora · Mid
13 / 3 / 5
66.7% KP
41,339
26.6% share
16,062g
263 CS · 7.2/m
slodkikotek#sad
Lucian · ADC
2 / 5 / 7
33.3% KP
30,382
19.5% share
15,906g
328 CS · 9/m
LiL TommyG#EUW
Senna · Support
3 / 5 / 19
81.5% KP
24,452
15.7% share
12,504g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
